GamerCard doesn’t help itself with unmarked and inconsistent inputs. Sure, it makes for an elegant product design, but is it the right-hand “south” button to confirm selections or the “east” button? It changes from game to game, making it all too easy to select the wrong thing.
Worse still are the buttons that don’t exist at all—the hardware lacks a Home button to suspend a game and go back to the system menu. Holding Start and Select resets and exits a game, but it either doesn’t work for every game or the button combo isn’t always recognized. I occasionally had to turn the console off and on again to get back to the home screen. The boot cycle takes approximately 35 seconds. That doesn’t sound long until you’re repeatedly waiting 35 seconds for your quirky ultraportable gaming gadget to turn back on.
Also missing are physical volume controls, a bizarre omission. Audio controls are entirely software-based, which means that thanks to the absent home button, it’s entirely possible that you'll have to power cycle the device to get into the system menu to adjust the sound. “Use headphones,” you say? The GamerCard lacks a 3.5-mm jack but supports Bluetooth, although connectivity seems hit or miss. It would occasionally list my phone as a pairable device, but it never recognized any of my headphones while in pairing mode.
The Emulation Situation
While the GamerCard’s native games and in-progress store don’t yet impress, its greatest potential lies in its emulation capabilities. The Raspberry Pi community has a huge emu scene, and a version of RetroPie is already available for the GamerCard, supporting a huge assortment of retro and arcade platforms. As I’d already backed up a few SNES and Game Boy cartridges I own as ROMs when reviewing Epilogue’s SN Operator and GB Operator, I was ready to go.
Or I would have been if there were any easy way to load ROMs onto the device. First, there’s no push-to-eject mechanism for the microSD card, and the slot is so tight I had to use steel tweezers to pry out the included card. (The manufacturer says future production runs will adjust allowances to prevent this problem.) Then, I realized I couldn’t just drag and drop files onto the card, as Windows wanted to format the card’s unrecognized file system first. Instead, I had to use a file transfer protocol (FTP) client, FileZilla, to send the ROMs to the device over my home network.
Once loaded, games do look fantastic. Pixel art titles in particular really pop on GamerCard’s bright, colorful, 60-frames-per-second display—classic SNES RPG Secret of Mana and platformer Super Adventure Island looked especially lovely. The only hitch is that the GamerCard stretches games to fit its square screen, regardless of aspect ratio display settings in RetroPie. (Finding these is another chore—you can access an emulation menu by holding Select and the “north” face button, although this is never explained anywhere.) Hopefully this is corrected in the future, allowing players to enjoy games in their original dimensions.
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