Gallery: The XKCD Guide to the Universe's Most Bizarre Physics
015d-multi-1-gal
__It’s hard to__ wrap our minds around higher-up dimensions. One way to do it is to think about the difference between comics and movies. Let's get started: __Zero-dimensional__ space is a single point. If you live in zero-dimensional space, you are stuck with nowhere to go and nothing to do.
025d-multi-2-gal
__One-dimensional__ space is a series of neighboring points. If you move in the first dimension, you find yourself on a different point. We call this a line.
035d-multi-3-gal
__Two-dimensional__ space is a series of neighboring spaces. If you move in the second dimension, you find yourself on a different line. We call this a plane.
045d-multi-4-gal
__Three-dimensional__ space is a series of neighboring planes. If you move sideways in the third dimension, you find yourself on a different plane. We just call this “space.”
055d-multi-5-gal
__Four-dimensional__ space is a series of neighboring spaces. (Wait, you say, isn't the fourth dimension time? We'll get to that in a moment.) Anyway, if you move sideways in the fourth dimension, you find yourself in a different space. It's that simple. However, figuring out how to visualize it can be difficult.
065d-multi-6-gal
__As in the first dimension,__ every point on a 4-D cube should be “touching” the corresponding point on its neighboring cubes, But if we try to draw it that way, with all the cubes right on top of one another, we just get a jumble.
075d-multi-7-gal
__And frankly,__ cubes are hard enough to draw as it is.
085d-multi-8-gal
__People have tried__ all kinds of ways of showing 4-D shapes, some more effective than others. One of the most popular ways is to show the fourth dimension receding toward the center of the object. This is a 4-D version of perspective drawing.
095d-multi-9-gal
__Time is always__ a little confusing. Time is a dimension, but for us humans, it's a little different from the space dimensions, so we don't always include it when we're making a list. The main reason time is different is obvious: You can move back and forth in all three space dimensions, but you're pushed (almost) steadily forward in the time dimension throughout your life, with no going back.
105d-multi-10-gal
__When we talk about__ four-dimensional stuff, we usually mean four dimensions of space—plus, optionally, one of time. So a true four-dimensional creature would exist in five dimensions altogether. We humans get only three dimensions of space, but some people include time and call us four-dimensional. This is just an ambiguity of language, and there's no getting around it. Here are some things with different numbers of dimensions.
115d-multi-1112-gal
__The idea that time is a dimension__ is really not so strange. We often use a space dimension as a stand-in to represent a time dimension. A drawing of something has two space dimensions. If both space dimensions in the drawing represent space dimensions in real life, we call it a map or a picture. If one of them represents the time dimension, we call it a graph.
125d-multi-1314-gal
__Movies and comics__ are different. Movies use the time dimension—changing over time—while comics are static. In this way, movies have one dimension of time, while comics have zero. Both movies and comics have two spatial dimensions, because they're both designed to be projected onto the two-dimensional retinas in our eyes. “3-D” movies aren't really three-dimensional; they're effectively 2-D images with a little bit of additional depth information.
135d-multi-15-gal
__Often, we want to show pictures__ of things changing over time. For example, say you want to depict someone trying to pet a squirrel. In this case, you have a minimum of three dimensions you need to worry about. You need two dimensions to show the picture of the scene, and you need to show the scene changing over time, which adds a third dimension. Movies and comics solve this problem differently...
145d-multi-15-gal
Movies show changes over time by having the picture change over time. They show the passage of time using time itself. You could also use the third spatial dimension to represent time, lining up all the images to make a cube. We don't usually do this—partly because it requires a 3-D printer, but also because our two-dimensional retinas can't see the inside of the cube. If there are too many objects, they block each other and we can't see them all at once.
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