Gallery: The Inside Story of How Oculus Cracked the Impossible Design of VR
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The Oculus Rift, currently shipping.
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An early design experiment involved a ratcheting closure mechanism at the rear.
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Early efforts at integrating audio into the Rift involved swing-out headphones on oversize side straps.
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Slowly, the Rift began to look less robotic and more personal.
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A sample of some early investigations into adjusting the distance between lenses.
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Many design prototypes solved one problem only to introduce others ...
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... like looking unduly severe.
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A lens housing from a design prototype.
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The Crescent Bay prototype, first introduced in fall 2014, was the first to incorporate most of the functions and design choices that would surface in the consumer version.
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However, it wasn't so long ago that all that power presented an unruly mess of cables—a "preposterous umbilical cord," as engineer Nirav Patel describes it.
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Today the Rift has narrowed things down to a single cable, but that's still something that Oculus looks forward to being able to leave behind.
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