*Grinding it out in the ground game.
http://www.urbeingrecorded.com/news/2012/05/15/the-state-of-augmented-reality-are2012/
"Last week I attended and spoke at the Wednesday session of ARE2012, the SF Bay Area’s largest conference on augmented reality. This is the 3rd year of the conference and both the maturity of the industry and the cooling of the hype were evident. Attendance was lower than previous years, content was more focused on advertising & marketing examples, and there was a notable absence of platinum sponsors and top-tier enterprise attendees. On the surface this could be read as a general decline of the field but this is not the case.
"A few things are happening to ferry augmented reality across the Trough of Disillusionment. This year there were more headset manufacturers than ever before. The need for AR to go hands-free is becoming more & more evident [my biases]. I saw a handful of new manufacturers I’d never even heard of before. And there they were with fully-functional hardware rendering annotations on transparent surfaces. In order for AR to move from content to utility it has to drive hardware development into HUD’s. Google see’s this as does any other enterprise player in the mobile game. Many of the forward-looking discussions effectively assume a head’s-up experience.
"At the algorithmic level, things are moving quickly especially in the domain of edge detection, face tracking, and registration. I saw some really exceptional mapping that overlaid masks on people’s faces in realtime responding to movement & expressions without flickers or registration errors (except for the occasional super-cool New Aesthetic glitch when the map blurred off the user’s face if they moved too quickly).
"Machine vision is advancing at a strong pace and there was an ongoing thread throughout the conference about the challenges the broader industry faces in moving facial recognition technology into the mobile stack. It’s already there and works but the ethical and civil liberty issues are forcing a welcome pause in consideration.
"Qualcomm was the sole platinum sponsor, promoting its Vuforia AR platform. Sony had a booth showing some AR games (Pong!?) on their Playstation Vita device. But pretty much everyone in the enterprise tier stayed home, back in the labs and product meetings and design reviews, slowly & steadily moving AR into their respective feature stacks. Nokia is doing this, Google of course, Apple has been opening up the camera stream and patenting eyewear, HP is looking at using AR with Autonomy, even Pioneer has a Cyber Navi AR GPS solution. The same players that were underwriting AR conferences in exchange for marketing opportunities and the chance to poach young developers are now integrating the core AR stack into their platforms. This is both good & bad for the industry..."