What was going through the heads of executives during the most controversial moments of the Xbox 360's and Sega Dreamcast's lifecycles?
Dreamcast was the final console in a string of failures from Sega: Even though it was a much better platform than the company's previous efforts and had a solid fan base, a cash-strapped Sega took the drastic step of discontinuing it less than two years after launch. Xbox 360 was supposed to win the console war for Microsoft, but the one-two punch of massive hardware issues and Wii ended that dream.
While we might never know the full stories behind these troubled times, the outspoken Peter Moore was at the center of both businesses. Last year, Moore moved on from Redmond to assume the presidency of Electronic Arts' sports brand. Last week, he gave an almost unbelievably extensive interview to The Guardian, which ran the Q&A in five parts (1, 2, 3, 4, 5).
Each installment contained at least one bombshell, as Moore gave a rare insider's look into situations like the killing of the Dreamcast (he says he made the call, not the Japanese) and the Xbox 360's red-ring-of-death meltdown. There's a great deal of gold buried in the interview -- here's our picks for the Top 10 most shocking, revelatory, or just plain interesting comments.
10. On opposition to videogames within Microsoft
9. On the announcement of Wii
8. On why the little guy will always fan the flames of console wars
7. On Microsoft's initial struggles with the games business
6. Why America was the key battleground for Dreamcast
__5. On Sony's insane PR blitz prior to PS2's (and PS3's) launch
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4. On Microsoft's failure to capture the casual market
3. On killing the Dreamcast
2. On killing the Xbox
1. On Microsoft's failure to capture the casual market, part II: Rare
Epilogue: It seems that Moore and EA were somewhat blindsided by the fact that The Guardian ran the entire interview transcript -- the interview was for a story that ran in Esquire. Moore asked the writer to run a "final word" on his blog in which Moore smooths over some of the rougher edges -- praising Rare's "flair and creativity," for example.
Photo: Chris Kohler/Wired.com
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