Both games are meant to be emblematic of their respective hardware, delivering something that isn't possible elsewhere. Corruption delivers on the best shooting this side of a mouse and keyboard, utilizing a combination of precision pointing and visceral, endlessly iterated motion controls - this is its entire purpose. Lair's task is similar, but it's serving two masters. Well, three masters: it's trying to be a graphical powerhouse, and showcase for motion controls, and do the bidding of Bal-Shurub, King of Liars. Feel free to excise the last one, but those first two taken together constitute a "rock" situated in close proximity to a "hard place."