Link: Playful RFID · Touch .
RFID has the potential to enable new kinds of playful interactions in toys and consumer electronics. There are three features that make this interesting: passive RFID tags don’t require batteries, offer wireless communication and a scheme for identifying physical objects.
The lack of batteries or serviceable parts allows the use of natural materials and uninterrupted surfaces; almost any object can become part of a gaming experience (excluding metal and water in most cases).
The short-range wireless properties allow action at a distance; when objects are brought near to each other, things happen! If this is combined with natural materials there is the potential to create experiences akin to magic.
Of course the fundamental feature of RFID is enabling the consistent identification of physical objects or users/players. In this context it allows game objects with memory or for users with a consistent identity within a game space.
When combined, these features seem to offer an almost unique opportunity. How can we take these opportunities and make games, toys or playful products?...