
Back in the heyday of console marketing, it was all about bits--8 bit to 16 bit, 16 to 32, right up until Dreamcast's whopping 128 bits, at which point people finally stopped using such things as a yardstick for measuring a console's power and that, as they say, was that. In case you've ever wondered how many bits it takes to get to the tootsie roll center of a PS3, the answer, according to a "tech guy" at Sony, is apparently also 128. But it's "more 128 than the others." Is that like how some animals are more equal than others?
Here's how he explains the math, and why it's largely irrelevant when considering the power of a modern console:
What good does any of this do us? Erm, none, really, except in a "pursuit of knowlege is its own reward" kinda way.
Shock: The number of bits in the PS3 [Insert Credit]