Marius Watz holds forth...
The "more is more" aesthetic....
"Strong" generative systems: system itself as an aesthetic object, conceptual art. removal of authorship, perceived purity of chance/logic, nonhuman art...
"Weak" generative systems: semi-automated creation with use of rules, chance and the creative process, infinite variations/ mass customization, use of computational processes to produce complexity...
(((How pleasant to be soothed by some good-old-fashioned emergent software art! Check out these Flash and Java goodies: this guy knows what he's doing. Probably requires some nonhuman, emergent art critic to do his work proper justice, though.)))
http://www.unlekker.net/proj/electroplastique/videocrop.html
